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Whole vehicles, small groups ("Philosophy" section)


Modeling
	Geometry: Form, Volume, Shape
		Primitive Shapes
		Boolean Combinations
		DAG, Structure
			boolean arcs
			matrices
	Materials and Appearance
		Material types.
		Visual Shaders

Creating and Editing Models with MGED
	Startup

	The display
		Faceplate
			State Display
			Button Menu
			Status bar

	Displaying Geometry
		e

	The View
		Screen Coordinates
		Bounding Volume
		Perspective
		displaying axes

	Creating Solids
		in
		make
	Creating boolean combinations
		comb
		g
		r
	Editing Solids
	Editing combinations
	Editing Matrices
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